Program Or Be Programmed: Ten Commands for a Digital Age

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OR Books, 2010 - Computers - 152 pages
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"The media theorist who gave us the concepts of viral media, social currency and screenagers is back with his most far-reaching appraisal yet of digital media" --Cover, p. 4.
 

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User Review  - pratalife - LibraryThing

It's all a bit motherhood and bleeding obvious, isn't it? Yes, these are ten things that are probably true, but they are not particularly well argued. For example #2:Place ("Live in Person") builds a ... Read full review

LibraryThing Review

User Review  - pratalife - LibraryThing

It's all a bit motherhood and bleeding obvious, isn't it? Yes, these are ten things that are probably true, but they are not particularly well argued. For example #2:Place ("Live in Person") builds a ... Read full review

Contents

Introduction
7
TIME
22
PLACE
35
CHOICE
46
COMPLEXITY
55
SCALE
66
IDENTITY
79
SOCIAL
90
FACT
100
OPENNESS
112
PURPOSE
128
Copyright

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About the author (2010)

Douglas Rushkoff was born on February 18, 1961. After graduating from Princeton University he received an MFA in Directing from California Institute of the Arts. He has written numerous magazine columns on topics including cyberculture and has been aired on CBS Sunday Morning and NPR's All Things Considered and published in The New York Times and Time magazine. Rushkoff has taught at the MaybeLogic Academy, NYU's Interactive Telecommunications Program, and the Esalen Institute, and he teaches media studies at the New School University. Rushkoff lectures around the world about media, art, society, and change at conferences and universities. He consults to museums, governments, synagogues, churches, universities, and companies on new media arts and ethics. Rushkoff won the first Neil Postman award for Career Achievement in Public Intellectual Activity. He is on the Boards of the Media Ecology Association, The Center for Cognitive Liberty and Ethics, Technorealism, The National Association for Media Literacy Education, MeetUp.com, and Hyperwords. His bestselling books include graphic novels, Cyberia, Media Virus, Playing the Future, Nothing Sacred: The Truth about Judaism, Get Back in the Box: Innovation from the Inside Out, Coercion, and Life Inc.

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