Graphics Gems II

Front Cover
James Arvo
Elsevier, Oct 22, 2013 - Computers - 672 pages
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.

This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.

Graphics artists and computer programmers will find the book invaluable.
 

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Contents

CHAPTER I 2D GEOMETRY AND ALGORITHMS
3
CHAPTER II IMAGE PROCESSING
49
CHAPTER III FRAME BUFFER TECHNIQUES
115
CHAPTER IV 3D GEOMETRY AND ALGORITHMS
169
CHAPTER V RAY TRACING
245
CHAPTER VI RADIOSITY
293
CHAPTER VII MATRIX TECHNIQUES
319
CHAPTER VIII NUMERICAL AND PROGRAMMING TECHNIQUES
365
CHAPTER IX CURVES AND SURFACES
405
C UTILITIES
453
C IMPLEMENTATIONS
471
References
621
Index
635
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