Swords in the Mist
Drawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term "Sword and Sorcery" that describes the sub-genre he helped create. Before THE LORD OF THE RINGS took the world by storm, Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. SWORDS IN THE MIST, book three in the Lankhmar series, thrusts our indentured sword-swinging servants into the question of hate, its power and its purpose. You see, it happens to be lean times in Lankhmar, illuminating that link between money and love. Luckily, Fafhrd and the Gray Mouser don't always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the Sea. But the Sea can play tricks on men, and so can the Sea King. He can break a man or worse yet, curse him. But when he's away it's all play for the formidable swordsmen and the Triple Goddess...and two luscious sea queens. But luck may not always be there as they discover on the way to Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouser find themselves pawns in a life and death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins?
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