Exploring the Digital FrontierAnne Woodsworth This volume presents international research and exhaustive reviews of literature on a range of issues related to the evolving digital environment. Topics addressed include: the educational impact of the digital environment on LIS education curricula and delivery mechanisms; information representation and learning in video games; social semantic corporate digital libraries; the use of E-texts in research projects in the humanities; and information access in e-government environments. Issues surrounding the improvement of library catalogues by emulating web-based search engines, and the extent to which collaborative information seeking is/is not enabled by existing search engines and tools are also explored. With the growing trend for digital-only access to information, this text makes an important contribution in both highlighting problems and challenges, and pointing to pathways for future solutions. Part of the Advances in Librarianship book series, it is a key resource for practitioners, researchers, students and faculty members seeking in-depth literature and solutions to current and emerging issues in library and information science and related fields. |
Contents
Education and Training in the Digital World | 75 |
Knowledge Organization Management and Policy Issues | 135 |
Author Index | 199 |
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Common terms and phrases
AASL academic ACTA activities American Library Association analysis applications approach browsing catalogs communication courses databases digital age digital library documents e-government enterprise architecture environment European Commission European Parliament evaluation example folksonomies framework goals identified implementation indexing information policy information resources information retrieval Information Science information science education information society information systems interaction interface International Internet of Things Journal knowledge management knowledge representation Lewandowski Library and Information LIS curriculum LIS education LIS programs LIS schools Meronymy networks OPACs open access organisational PACs participants patrons players power tags problem problem-solving public libraries queries ranking factors refers respondents role School Librarians search engines semantic Semantic Web social Society for Information specific strategic planning stratum survey tags II task TOGAF U.S. Census Bureau University users videogames Zachman