Sams Teach Yourself iPad Application Development in 24 Hours

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Sams Publishing, Aug 4, 2010 - Computers - 696 pages

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

Figures and code appear as they do in Xcode

Covers iOS 3.2 and up

In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iPad development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color

  • Learn the features of the Xcode development suite
  • Prepare your system and iPad for efficient development
  • Get started fast with Apple’s Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development paradigm
  • Implement advanced application interfaces with interactive widgets and web-connected interfaces
  • Enhance the user experience with popovers and other iPad-only UI features
  • Build interfaces that adjust to the iPad’s orientation
  • Read and write data, and navigate it with table views
  • Implement media playback and recording capabilities
  • Integrate your software with the iPad’s email, photos, iPod, and address book applications
  • Create map and location-based services
  • Sense motion with the iPad accelerometer input
  • Discover the tools for building universal iPad/iPhone/iPod touch applications
  • Distribute your applications through the App Store

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Getting the Users Attention
Presenting Options with Popovers and Toolbars
Making Multivalue Choices with Pickers and Action Sheets
Focusing on Tasks with Modal Views
Implementing Multipleview Applications 15 Navigating Information Using Table Views and Split Viewbased Applications
Reading and Writing Application Data
Building Rotatable and Resizable User Interfaces
Extending the Touch Interface

ModelViewController Application Design
Working with Text Keyboards and Buttons
Handling Images Animation and Sliders
Using Advanced Interface Objects and Views
Sensing Movement with Accelerometer Input
Working with Rich Media
Interacting with Other Applications

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About the author (2010)

John Ray is currently serving as a Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Sams Teach Yourself iPhone Development in 24 Hours.

As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information on the Macintosh and its application--and have garnered numerous positive reviews for its straightforward approach and accessibility to beginning and intermediate users.

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