Fundamentals of Interactive Computer GraphicsWhat is interactive graphics? Basic interactive graphics programming; Graphics hardware; interaction of a simple graphics package; Interaction devices and techniques; Geometrical transformations; Shading models; Intensity and color. |
Contents
CHAPTER | 1 |
1 | 8 |
Overview of the Programmers Model of Interactive Graphics | 24 |
Copyright | |
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Common terms and phrases
algorithm application program array beam button center of projection Chapter character clipping CLOSE_SEGMENT color command computer graphics coordinate system cursor data structure defined deflection delete discussed display file DPU program draw edge electrons endpoints example feedback function graphics package graphics system grid hardware hierarchy homogeneous coordinates image transformations implementation integer intensity interactive graphics interface intersection keyboard light pen locator logical matrix menu move normalized device coordinates object outcodes output primitives P₁ parallel projection parameters perspective projection pick picture pixel polygon position procedure processor projection plane raster display raster graphics raster scan refresh buffer registers representation rotation scale scan line screen Section segment segment_name sequence shown in Fig shows specified storage stored subroutine symbol tablet techniques tion translation typically vector view plane view surface view volume viewing operation viewport visible window z-axis