The Children's Machine: Rethinking School In The Age Of The ComputerIn a sequel to his classic Mindstorms, America's foremost expert on computers and schools tells how we can tap into the technological revolution to finally fulfill John Dewey's vision of progressive education. For parents, teachers, students, and anyone interested in the future of schools and technology. Papert invented LOGO, the most widely used programming language in schools. |
Contents
Yearners and Schoolers | 1 |
Personal Thinking | 22 |
Change and Resistance to Change | 35 |
Copyright | |
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abstract activities Alan Kay allow asked became become better Brian and Henry bricolage bricoleur C. P. Snow called child CHILDREN'S MACHINE classroom computer culture computer program concept concrete connections construction course curriculum cybernetics daisy dance Debbie Debbie's Dirty Dancing discussion epistemology example experience fact feedback flower formal fractions give happened idea important instruction intellectual interesting Jean Piaget kind kitchen math Knowledge Machine language learner learning Lego Lego-Logo little school Logo look Maria mathematics mathetic Mathland megachange methods mind Mindstorms move objects Piaget play principle problem puter question relationship robot role screen sense sensors Sherry Turkle simply situation skills solving someone story style supervaluation talk teachers teaching technical theory things thinking tion turn turtle understand Warren McCulloch word writing



