Wizards Presents Worlds and MonstersJennifer Clarke Wilkes A behind-the-scenes exploration of the D&D game. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons(R) roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic locations and monsters, sharing insights never before revealed in any previous game product. |
From inside the book
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Page 8
... mechanics team and a world concept team . Rob Heinsoo headed up the mechanics team . I headed up the world concept team , which included Stacy Longstreet , D & D senior art director ; Chris Perkins , D & D design manager ; and game ...
... mechanics team and a world concept team . Rob Heinsoo headed up the mechanics team . I headed up the world concept team , which included Stacy Longstreet , D & D senior art director ; Chris Perkins , D & D design manager ; and game ...
Page 9
... mechanics . We decided to distinguish them more . We played up gnolls as cravenly , demon - worshiping bullies who favor hit - and - run tactics . They're happy to hack down folks who don't fight back well , but they've got no stomach ...
... mechanics . We decided to distinguish them more . We played up gnolls as cravenly , demon - worshiping bullies who favor hit - and - run tactics . They're happy to hack down folks who don't fight back well , but they've got no stomach ...
Page 93
... mechanics for the monsters . I designed scads of them , but powers have been developed and there are many more that ... mechanic that will make facing and running the monster interesting . Of course , some monsters are more complex and ...
... mechanics for the monsters . I designed scads of them , but powers have been developed and there are many more that ... mechanic that will make facing and running the monster interesting . Of course , some monsters are more complex and ...
Common terms and phrases
3rd Edition 4th Edition D&D 4th Edition Monster aboleths Abyss adventure angels animus archdevils archons Asmodeus Astral Sea attacks Bael Turath Bahamut breath weapon chromatic dragons City of Brass cleric combat concept cool cosmology create creation creatures D&D game D&D world dark death deities demon lords demons and devils Dominions drow Dungeon Masters DUNGEONS & DRAGONS dwarves EBERRON Edition Monster Manual efreet eladrins Elemental Chaos Elemental Evil elves empire encounter enemies exciting fantastic Feywild fight fighter fire fomorians giants gnolls goals human humanoid illithid James Wyatt Levistus live Lolth look magic Matthew Sernett mechanics metallic dragons Mike Mearls mind flayers Monster Manual mortal multiclassing mysterious Nine Hells Orcus paladin pantheon plane play player characters playtest points of light primordials races Raven Queen Realm role ruins rules servants shadar-kai shadow Shadowfell slaads soul things tieflings titans undead Underdark Vecna wanted Wizards