100 Videogames

Front Cover
BFI, Jun 4, 2007 - Games - 272 pages
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Videogames are one of the most culturally, socially, and economically significant, not to mention pervasive, media forms. It is hardly surprising, then, that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities, and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames. This guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative, and entertaining titles of the first forty years of videogames.

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Advance Wars Intelligent Systems 2001
Batalyx Jeff Minter 1985
Cannon Fodder Sensible Software 1983

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About the author (2007)

James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. Previous books include Videogames (2004) and Teaching Videogames (2006). Iain Simons is a Writer & Curator and Founding Director of GameCity Festival. He is currently writing a book about the birth of the UK games industry and his new book, GameLives, will be published in 2007 by Laurence King Publishing.