Ninth Pacific Conference on Computer Graphics and Applications: Proceedings, October 16-18, 2001, Tokyo, Japan
IEEE Computer Society, 2001 - Computers - 402 pages
Proceedings of the October 2001 conference that covered active research areas of computer graphics. The 41 contributions and three invited talks address adaptive meshing, morphing, surface features and reconstruction, geometric processing, subdivision surfaces, smooth surface synthesis, volume visualization, volumetric modeling, visibility and flow models, illumination, and simulation based and efficient rendering. Contains many color and bandw illustrations. Lacks a subject index. c. Book News Inc.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Compressing the Property Mapping of Polygon Meshes
An Effective FeaturePreserving Mesh Simplification Scheme Based on Face Constriction
Efficient ViewDependent Meshing
24 other sections not shown
3D meshes affine algorithm applied approach approximation B-spline boundary calculated clouds color Computer Graphics constraint control mesh control points coordinates corresponding create curvature curve defined deformation detection dual mesh equation error example face flow geometric graph grid hair haptic hierarchy IEEE implicit functions implicit surface initial interactive interpolation interpolation mesh intersection isosurface key-frame layer linear mapping matrix metaballs method morphing multiresolution node normal occluders operations optimization paper parameterization parameters PDE solids PDE surfaces plane polygon polygonal mesh principal curvature Proc quadrilateral reconstruction refinement region rendering representation resampling result ridges and ravines sample points scalar sculpting Section sequence shape shown in Figure shows SIGGRAPH simplification simulation sketch drawing smooth space spline stream bubble streamlines structure subdivision surface techniques tetrahedral texture texture mapping tion topological topological transitions trackball triangle vector field vertex normal view cell visibility visualization volume volumetric voxels