# Chess for Beginners

Chapman and Hall, 1837 - Chess - 149 pages

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### Contents

 Section 1 9 Section 2 16 Section 3 25 Section 4 28 Section 5 37 Section 6 50
 Section 7 67 Section 8 82 Section 9 105 Section 10 110 Section 11 131 Section 12 151

### Popular passages

Page 103 - THIRD GAME. BLACK. WHITE. 1. KP two squares. 1. KP two squares. 2. K. Kt. to B. third square.
Page 138 - Kt.'s 5th. 12. K. Kt. takes KP 13. B. takes Q. 13. R. takes R. (ch.) 14. Q. takes R. 14. Kt. to his 6th (ch.) 15. K. takes P. 15. Kt. takes Q. (ch.) He has the better game.
Page 124 - WHITE. 1 KP two squares. 1 KP two squares. 2 KBP two squares. 2 P. takes P. 3 K. Kt. to K.
Page 62 - Kt. square. draw the game by opposing your king at bishop's second square ; therefore, BLACK. WHITE. 1. K. to his fifth square. 2. K. to B. square. 2. K. to B. sixth square. 3. K. to his square. 3. P. one square. 4. K. to B. square. 4. K. to his sixth square. 5. K. to his square. 5. Pawn one square. 6. K. to B. square. 6. Pawn one square, and as it does not check, you win the game. A king and either of the rook's pawns cannot win if the adversary's king can be played to the corner, towards which...
Page 63 - White to move. 1. K. to B. 5th sq. The easiest way of drawing this game is, to play the King to and from the corner, for whether the Pawn check or not, on reaching the "7th sq. the game will be drawn ; therefore : 1. K. to R. sq. 2. K. to Kt. 6th sq. 2. K. to Kt. sq. 3. P. one sq. 3. K. to R. sq. If you advance the Pawn, Black will be stale-mated; if you play any other move, he will repeat the above moves. It occasionally happens that the King can draw the game against a Rook's Pawn, even though...
Page 24 - Should any new situation occur, respecting which there is no law ; in order to prevent disputes, the players must refer the point in question to the most skilful and disinterested bystanders, and their decision must be considered as conclusive. CHAPTER VI.
Page 86 - ... 3. Q. to K. Kt. third square. Black now attacks two undefended pawns; but he cannot take either of them without loss, as will presently be shown. If on the third move he had played king's bishop to queen's bishop's fourth square, you might castle. 4. QP one square (A). 4. Q. takes K. Kt. P. You will now win his queen ; for example : 5. KB takes KBP ch. ' If he take the bishop, you play king's rook to king's knight's square ; if he take the rook, you of course win the queen ; if he play queen...
Page 67 - ... To begin the game by playing your King's Pawn two squares, is very proper ; the advantage of it consists in giving freedom to your Queen and King's Bishop. Next to playing this Pawn, moving the Queen's Pawn two squares is the best ; all the other Pawns are more or less inferior. 2. KB to QB 4th sq. This is the best square to which the Bishop can be played in the beginning of the game, it attacks the weakest point of the adversary, viz., the King's Bishop's Pawn, and is not in the way of any of...
Page 58 - ... this is a general rule. This position will also teach you the great advantage of gaining the opposition with your king. SECOND POSITION. WHITE. BLACK. K. at his fifth square. K. at KB square. P. at KB fifth square. ably to the general rule, namely, when you can play your king to the pawn's sixth square, in front of the pawn (it matters not whether your pawn is one or more squares behind the king), you invariably win; here the pawn's sixth square is the king's bishop's sixth square, you therefore...
Page 12 - Q. 4th sq. ; but against good play, much skill is required in maintaining them in this position. When one Pawn stands before another on the same file, and both belong to the same player, it is called