E-Learning Methodologies and Computer Applications in Archaeology

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Politis, Dionysios
IGI Global, Apr 30, 2008 - Education - 490 pages
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Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field.

E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.

 

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Contents

Educational Technologies and the Emergence of ELearning 20
1
Basic Aspects of VLEs and Guidelines for Supporting Learning Communities and ECollaboration
18
Open and Distance Learning Tools and Strategies
34
Teaching and Learning in Virtual Environments
48
Evaluation Models for ELearning Experiences in Teaching Archaeology
64
SpatialComputational Technologies and Virtual Reality Reconstructions in Archaeology
78
From Observation to Interpretation
79
Databases for Multiple Archaeological Excavations and Internet Applications
104
Posting Articles about Excavations in Electronic Forums
254
Selected Readings
275
Communication Barriers and Conflicts in CrossCultural ELearning
276
Multimedia Cognitive Load and Pedagogy
289
Knowledge Through Evolution
311
Collaborative Geographic Information Systems Origins Boundaries and Structures
325
Towards an Ontology for Information Systems Development A Contextual Approach
342
Personalization Issues for Science Museum Web Sites and ELearning
371

Geographical Information Systems GIS and Learning Applications in Archaeology
128
Virtual Reconstructions in Archaeology
146
The Use of Virtual Museums Simulations and Recreations as Educational Tools
157
Social Modeller The Use of Expert Systems in Archaeology
199
Machine Translation Systems
211
Legal Issues of Electronic Publishing in Virtual Environments
221
DramaMerdžumekja A Southeast Bulgarian Monument of the European Culture Heritage and Its Publication
229
A Virtual Museum Where Students can Learn
388
Enhancing Learning Through 3D Virtual Environments
407
Compilation of References
423
About the Contributors
459
Index
463
Copyright

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About the author (2008)

Dionysios Politis is a lecturer of the Multimedia Lab, in the Department of Informatics, Aristotle University of Thessaloniki. He has earned his BS in Physics (1987), MSc in radio engineering and electronics (1990), and PhD in computer science (1998) from the same university. He is a holder of a graduate diploma in computing studies (1991) from RMIT University as a scholar of the Australian government.

He has been a collaborator of the Centre of International and European Economic Law (1992-2002) and has participated in various computer law projects, mainly focusing on the pre-accession route of South Eastern Europe countries to EU integration. His research interests focus on multimedia reconstructions and visualizations, mainly with an e-learning orientation. He has edited, published or presented more than 60 books, chapters in books, journals, magazines, newspapers, radio-television emissions and international conferences. [Editor]

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