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Phase II 19621967 Semantic Information Processing
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Allen Newell ambiguity ambiguity tolerance analogue analysis artificial intelligence assumption Bar-Hillel Bobrow brain chess claim Cognitive Simulation complex computer program Computers and Thought concepts context cues defined described determinate difficulties digital computer empirical example experience explicit exponential growth facts Feigenbaum field Fodor formal forms of information function gestalt Gestaltists global GOAL H. A. Simon heuristic heuristic program human behavior Ibid input intelligent behavior involved language translation learning Leibniz linguistic logical MacHack machine Marvin Minsky meaning means-ends analysis mechanical mind Minsky Minsky's natural language Neisser Newell and Simon objects Oettinger operations organization pattern recognition perception performance philosophical physical Plato playing possible principle problem solving psychological question Quillian reason recognize robot rules seems Semantic Information Processing sense Seymour Papert Shaw significance simple situation solution sort specific structure success suggests theorems theory tion traits Turing understanding Wittgenstein workers