Understanding computer game culture: the cultural shaping of a new medium
"In recent years the banking industry has undergone a huge transformation.These transformations can be attributed to the emergence of new financial technologies. Among these new technologies, online banking can be identified as one of the main innovations playing a central role in the transformation of the banking landscape. However, though new technologies have proven to be a profitable solution for most banks in their operations, the challenges of adopting new technologies have never been more challenging. This book presents a systematic approach and a model on the adoption of new technologies with examples drawn from the banking sector. The focus is from a managerial and strategy perspective in identifying the factors that are required to prompt the adoption and successful management of a new technology." --Contratapa.
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CULTURE AND TECHNOLOGY
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Aarseth actants action analysis arcade arcade game artifacts artiﬁcial intelligence avatar become behavior camera character Chinese room competition complex computer games computer simulation conﬂict coping create cultural deﬁned deﬁnition describe elements emergent entities ergodic example explore fantasy ﬁction ﬁctional ﬁctional world ﬁeld ﬁlm ﬁnal ﬁnally ﬁnd ﬁrst ﬁxed form of representation framework function game play game world Gary Gygax goal graphical Hence human hyperﬁction hypertext idea identiﬁcation images imagining imitation inﬂuence interactive introjection John Romero logical look machine Marie-Laure Ryan Mario mimesis move narrative Neuromancer Nolan Bushnell non-ﬁction objects perspective platform game player possible worlds pretense play programmed puter game quantitative real-world reality refers reﬂect represented role role-playing rules scientiﬁc screen Shigeru Miyamoto simulation and games social space speciﬁc story strategy structure theory three-dimensional tion ture virtual economy virtual environment virtual world