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MEMORY AND KNOWLEDGE ACQUISITION
CREATIVITY AND INVENTION
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acrostics additive-weighting alternatives analysis answer asked better Bicske brainstorming career chapter chess choose chunks complex consider cost-benefit analysis costs and benefits creative cued recall decision described difficulty distance easier equations estimate evaluate example expected value experimenter external four gambler's fallacy goal Handshaking Problem Hayes head idea ill-defined problem images important internal representation Jews keyword method Knights Problem knowledge learning strategies long-term memory matrix maze means-ends analysis method of loci mini-max strategy Monster Occupation outcomes payoff Payoff Matrix percent person proactive interference Prob probability problem solving procedure processes properties protocol Psychology questions reading recall task recoding rehearsal relations remember retrieval retroactive interference saccharin schemas short-term memory shown in Figure solution solver step subgoal subjects Suppose technique things tion topic Tower of Hanoi understand women words writing