Games magazine big book of games II
By the Editors of Games Magazine. Celebrate the first 10 years of Games magazine with the Games Mgazine Big Book of Games II. Chosen by those specialists in ingenious and mind-bending puzzles--the magazine's editors--this overstuffed compendium marks a decade of Games's masterful ability to delight, tease, and perplex. It's an irresistible collection, from 17 Teasers to Get Your Mind in Gear to the Puzzle Decathlon. Here is the best of Games's creations packed into a large-format book illustrated with photographs, cartoons, and artwork, including 16 pages in full color. (All answers included to confirm what you already knew, prevent sleepless nights, or reassure the faint of heart.) We dare you to try just one.
Selection of the Literary Guild. 215,000 copies in print.
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TEASERS TO GET TOUR MIND IN GEAR
Out of This World
17 other sections not shown
1st Card 2nd Card 3rd Card 4th Card aces alphabet Alphaville anagram Answers appear blanks bottom celebrated CENTURIES Christmas circle Club Spade clue coin column Comet cleanser comic complete correct cross crossword Decathlon Diamond Club Diamond Diamond Diamond Heart door eight Emily Cox example filled five four Games grid Henry Rathvon holiday Hope Springs hour Illustration island Joker King Kojumbo left to right left-handled lockers letters Martin Sheen match Michael Witte miles minutes movie Nick Old Bethpage pair Patricia Wynne pennies Peppard picture player points PSYCHIC GUESS Abe puzzle Queen Queen Anne's Revenge Quiz reading Robert Leighton score SCRAMBLED COMICS Shortz shot put Shrynker solve Spade Diamond spell square star symbols town triangle units wide Vitamin Vogton word Word Ladders Xendic Yunjar Zequop