Real-Time Rendering, Third Edition
Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today's cutting edge games. -- Gabe Newell, President, Valve, May 2008Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping-as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine, February 2009.
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Excellent book about graphics programming and the techniques behind it. I love the book and how it is written. I started a year ago with game programming and I bought this book a month ago. It needs some mathematical knowledge about vectors and matrices but there is a part in the appendix about all the mathe you'll need through out the book.