Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
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Excellent book about graphics programming and the techniques behind it. I love the book and how it is written. I started a year ago with game programming and I bought this book a month ago. It needs some mathematical knowledge about vectors and matrices but there is a part in the appendix about all the mathe you'll need through out the book.