The Art of Computer ProgrammingFinally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. |
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Common terms and phrases
ADDU algorithm arithmetic assembly language Base address BDIF binary bits bitwise BYTE calling sequence character chunk CMPU command line constant coroutine Data_Segment digits Error example exercise Exit EXPR field FEQL floating point Fopen GETA global register GoMax hexadecimal INCL input inst_ptr integer jump LDOU linkage load machine language matrix MemFind memory MMIX instructions MMIX program MMIX's MMIXAL MMIXware MULU MXOR OCTA octabyte opcode operand output overflow PBNZ POP instruction prime PUSHJ PUSHJ res radix point register $0 register stack RESUME routine saddle point SAVE Section segment self-modifying code simulated special registers STCO STOU string subroutine SUBU SWYM symbol Table TETRA tetrabyte TRAP 0,Fputs trip UNSAVE unsigned write wyde zero ᏴᏃ