The Bride of Science: Romance, Reason, and Byron's Daughter

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""[A] colorful cast of luminaries and rogues . . . This biography provides an intriguing glimpse into the beginnings of computer science and a reminder that character is destiny."--"Wall Street Journal

Known in her day as an "enchantress of numbers," Ada Byron, Lady Lovelace, daughter of the poet Lord Byron, was one of the most fascinating women of the 19th century. In collaboration with Charles Babbage, inventor of the mechanical "thinking machine" that anticipated by more than a century the invention of the computer, Ada devised a method of using punch cards to calculate Bernoulli numbers and thus became the mother of computer programming. It was in her honor that, in 1980, the U.S. Department of Defense named its computer language "Ada." In this critically acclaimed biography, Benjamin Woolley, author of "The Queen's Conjurer, portrays Ada Byron's life as the embodiment of the schism between the worlds of romanticism and scientific rationalism. He describes how Ada's efforts to bridge these opposites with a "poetical science" was the driving force behind one of the most remarkable careers of the Victorian Age.

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User Review  - TheDivineOomba - LibraryThing

Ada Lovelace, the only child (legitimate) of Lord Bryon. Her tale is a sad, horrible one. An intelligent woman in a time when women weren't allowed to do their own research, but was allowed to study ... Read full review

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User Review  - timjones - LibraryThing

Benjamin Woolley has chosen a great subject for biography: Ada Lovelace, daughter of Lord Byron, scientist, mathematician, author of the world's first computer program (or, at least of the world's ... Read full review

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About the author (2002)

Benjamin Woolley is a writer and broadcaster who has contributed to numerous BBC programs, including a Horizon on artificial life and a Bookmark on Aldous Huxley. His articles have appeared in the Sunday Telegraph, The Guardian, The Independent, and the Times Literary Supplement. His first book, Virtual Worlds, examined the cultural impact of computer simulation and virtual reality.

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