Designing the User Interface: Strategies for Effective Human-computer-interaction, Volume 85In revising this popular book, Ben Shneiderman again provides a complete, current, and authoritative introduction to user-interface design. The user interface is the part of every computer system that determines how people control and operate that system. When the interface is well designed, it is comprehensible, predictable, and controllable; users feel competent, satisfied, and responsible for their actions. Shneiderman discusses the principles and practices needed to design such effective interaction. Based on 20 years experience, Shneiderman offers readers practical techniques and guidelines for interface design. He also takes great care to discuss underlying issues and to support conclusions with empirical results. Interface designers, software engineers, and product managers will find this book an invaluable resource for creating systems that facilitate rapid learning and performance, yield low error rates, and generate high user satisfaction. Coverage includes the human factors of interactive software (with a new discussion of diverse user communities), tested methods to develop and assess interfaces, interaction styles such as direct manipulation for graphical user interfaces, and design considerations such as effective messages, consistent screen design, and appropriate color. |
Contents
1 | 4 |
THEORIES PRINCIPLES AND GUIDELINES | 51 |
MANAGING DESIGN PROCESSES | 95 |
Copyright | |
18 other sections not shown
Other editions - View all
Designing the User Interface: Strategies for Effective Human-computer ... Ben Shneiderman No preview available - 1998 |
Designing the User Interface: Strategies for Effective Human-Computer ... Ben Shneiderman No preview available - 1998 |
Common terms and phrases
Ablex allow users applications approach browsing buttons coding color command languages Communications complex Computing Systems Conference create cursor database dialog boxes direct manipulation document Edit Editors effective electronic mail environments error messages error rates evaluation example experience Factors in Computing feedback goals graphics graphics tablet guidelines Human Factors Human-Computer Interaction HyperCard hypertext Hyperties icon IEEE images improved input Interface Design keyboard keys layout learning managers manual Mark Kostabi menu items Microsoft mouse multiple novice objects and actions online help overview performance pointing devices problems Proc query rapid response screen scroll sequences Shneiderman specific strategies structure style tasks tion touchscreen typeahead usability testing user interfaces user's visual window word word processors World Wide World Wide Web York zoom