The Complete Wargames Handbook: How to Play, Design, and Find Them

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Morrow, 1992 - Computers - 333 pages
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With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.

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The Complete Wargames Handbook: How to Play, Design, and Find Them

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According to the author, "a wargame is a combination of `game,' history and science. Basically, it's glorified chess.'' This excellent introduction to wargames can be enjoyed by both novice and ... Read full review

Contents

WHY PLAY THE GAMES And How to Get More Out
87
History
93
Special Problems of Air and Naval Games
110
Copyright

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About the author (1992)

James F. Dunnigan has written more than 100 books and articles about warfare and diplomacy. A resident of New York City, he is a military analyst for MSNBC and has been a consultant to the State Department, the CIA, and the Army War College.

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