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Games with Big Trees
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alpha-beta algorithm alpha-beta pruning attack backgammon bishop Black bluff bluffing branching factor bridge calculations capture chapter checkers chess program Clubs computer chess computer program contract diagonal Diamonds discard discs dominoes draw poker employed endgame enemy king evaluation function examined example exhaustive search Figure forward pruning four cards game tree Go-Moku hand heuristic high card points holding human players important intelligent killer heuristic knight lead legal moves look MacHack Manhattan Distances mate material method minimax mobility move m2 No-Trumps number of cards number of moves number of tricks odds opponent’s Othello pair parameter is credited partner passive piece pawns plausible move play pointer position possible probability estimates problem program’s opponent queen reader reﬂect Renju result rook round of betting score shogi simple situation Spades squares stone strategy stud poker suit tactical terminal nodes tic-tac-toe tree search weightings White