Emerging Technologies of Augmented Reality: Interfaces and Design: Interfaces and Design

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Haller, Michael
Idea Group Inc (IGI), Nov 30, 2006 - Computers - 414 pages
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Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. Emerging Technologies of Augmented Reality: Interfaces and Design provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis on user interfaces, design, and practical AR techniques, from tracking algorithms to design principles for AR interfaces.

Emerging Technologies of Augmented Reality: Interfaces and Design contains comprehensive information focusing on the following topics: technologies that support AR, development environments, interface design and evaluation of applications, and case studies of AR applications.

 

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Contents

Preface
Acknowledgments
Introduction to Technologies that Support Augmented Reality
Vision Based 3D Tracking and Pose Estimation for Mixed Reality
Developing AR Systems in the Presence of Spatial Uncertainty
An Introduction to Head Mounted Displays for Augmented Reality
ProjectorBased Augmentation
Mobile Phone Based Augmented Reality
Interface Design and Evaluation of Augumented Reality Applications
Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces
Human Communication in Collaborative Augmented Reality Systems
Interaction Design for Tangible Augmented Reality Applications
Case Studies of Augmented Reality Applications
Industrial Augmented Reality Applications
Creating Augmented Virtual Environments
Making Memories of a Lifetime

Representing and Processing Screen Space in Augmented Reality
Augmented Reality Development Environments
Abstraction and Implementation Strategies for Augmented Reality Authoring
Supporting Early Design Activities for AR Experiences
RealTime 3D Design Modelling of Outdoor Structures Using Mobile Augmented Reality Systems
The Evolution of a Framework for Mixed Reality Experiences
Social and Physical Interactive Paradigms for Mixed Reality Entertainment
The Future of Augmented Reality Gaming
About the Authors
Index
Copyright

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About the author (2006)

Dr. Michael Haller is a researcher working at the Department of Digital Media of the Upper Austria University of Applied Sciences and responsible for computer graphics, multimedia programming, and augmented reality. He has produced technical publications and his work has been demonstrated at a wide variety of conferences. Furthermore, he is active in several research areas, including augmented and virtual reality, and human computer interfaces. Prior to teaching at the Upper Austria University of Applied Sciences, he worked at the Johannes Kepler University in Linz. From 2001 to 2004, he directed the EU funded project "AMIRE", a research project on authoring augmented reality. In 2004, he received the Erwin Schroedinger fellowship award presented by the Austrian Science Fund for his stay at the HITLabNZ, University of Canterbury (New Zealand) and the IMSC, University of Southern California (USA).

Dr. Mark Billinghurst is a researcher developing innovative computer interfaces that explore how virtual and real worlds can be merged to enhance face-to-face and remote collaboration. Director of the Human Interface Technology Laboratory (New Zealand) and Associate Professor at the University of Canterbury, he has produced over 100 technical publications and his work has been demonstrated at a wide variety of conferences. He is active in several research areas including Augmented and Virtual Reality, wearable computing, mobile phones and conversational computer interfaces. He has previously worked at ATR Research Labs in Japan, the British Telecom Advanced Perception Unit and the MIT Media Laboratory. Dr Billinghurst has a PhD in Electrical Engineering from the University of Washington, USA< and MPhil, and BCMS (Hons) degrees in Applied Mathematics from Waikato Univeristy, New Zealand.

Dr. Bruce Hunter Thomas is the current the Director of the Wearable Computer Laboratory at the University of South Australia. I am currently a NICTA Fellow, CTO A-Rage Pty Ltd, and visiting Scholar with the Human Interaction Technology Laboratory, University of Washington. He is the inventor of the first outdoor augmented reality game ARQuake. His current research interests include: wearable computers, user interfaces, augmented reality, virtual reality, CSCW, and tabletop display interfaces. His academic qualifications include the following: B.A. in Physics, George Washington University; M.S. in Computer Science, University of Virginia with a thesis titled: Pipeline Pyramids in Dynamic Scenes; and Ph.D. in Computer Science, Flinders University with a thesis titled: Animating Direct Manipulation in Human Computer Interfaces His experience includes 16 years at the School of Computer and Information Science, University of South Australia. He has run his own computer consultancy company. Dr. Thomas was a Computer Scientist at the National Institute of Standards and Technology (A major US government laboratory for the Department of Commerce.), and a software engineer for the Computer Sciences Corporation and the General Electric Company. [Editor]

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