Tricks of the Game-programming Gurus
Sams, 1994 - Computers - 746 pages
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
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I bought this book to learn more about game development. And no matter if it is outdated in terms of programming languages the tips and tricks alone are well worth picking up a copy by anyone wanting to learn how to make their own games. Covers 2D and 3D by 1990's standards.
May be dated but best programming guide I owned
A VideoGame Primer
Assembly Language Basics
Making External References
49 other sections not shown