Masters of the Wild |
Common terms and phrases
1st level 2nd level 5th level action Range animal companions animal lord Armor Proficiency attack rolls bane of infidels barbarian base attack bonus blighter bloodhound bonus feat bonuses caster level Chapter check DC class features class skills Components creature damage reduction DF Casting dire animal druid DUNGEON MASTER'S Guide Duration effect existing class eye of Gruumsh favored enemy feet foe hunter frenzied berserker gains geomancer grimlocks Gruumsh half-orc healing hexer Hit Dice hit points humanoid infusion legendary level of existing lizardfolk magic items magical beasts melee Monster Manual mount natural normal once per day oozemaster orcs penalty plants Player's Handbook points of damage poison Prerequisites prestige class racial bonus rage ranger round save DC Saving Throw skill descriptions Spell Resistance spellcasting subdual damage tamer of beasts Target terrain Transmutation Level Two-Weapon Fighting undead verdant lord watch detective Wilderness Lore checks windrider