Differential Games: A Mathematical Theory with Applications to Warfare and Pursuit, Control and Optimization
One of the definitive works in game theory, this fascinating volume offers an original look at methods of obtaining solutions for conflict situations. Combining the principles of game theory, the calculus of variations, and control theory, the author considers and solves an amazing array of problems: military, pursuit and evasion, games of firing and maneuver, athletic contests, and many other problems of conflict.
Beginning with general definitions and the basic mathematics behind differential game theory, the author proceeds to examinations of increasingly specific techniques and applications: dispersal, universal, and equivocal surfaces; the role of game theory in warfare; development of an effective theory despite incomplete information; and more. All problems and solutions receive clearly worded, illuminating discussions, including detailed examples and numerous formal calculations.
The product of fifteen years of research by a highly experienced mathematician and engineer, this volume will acquaint students of game theory with practical solutions to an extraordinary range of intriguing problems.
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Definitions Formulation and Assumptions
Discrete Differential Games
The Basic Mathematics and the Solution Technique in the Small
Mainly Examples Transition Surfaces Integral Constraints
Efferent or Dispersal Surfaces
Afferent or Universal Surfaces
Games of Kind
Examples of Games of Kind
Equivocal Surfaces and the Homicidal Chauffeur Game
The Application to Warfare
Toward a Theory with Incomplete Information
analysis appear apply barrier calculus of variations capture region capture zone Chapter choice circle constant constraint construct control variables coordinates course curvature curve deadline game differential equations differential games direction discrete dispersal surface equivocal surface Euler equation Example fire formal function game of degree game of kind game theory homicidal chauffeur game ideas initial conditions instance integral kinematic equations latter Lemma linear vectograms mathematical maximize minimax minimizing mixed strategy move obtain one-player game optimal paths optimal play optimal strategies penetration plane player position possible pursuer pursuit game radius realistic space reduced space Research Problem result Section semipermeable surface side similarly simple motion singular surfaces solution solved speed starting points straight suppose tangent target terminal payoff theorem transition surface traversing tributary paths universal surface upper half-plane useable values vector velocity weapons zero
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Flight Performance of Fixed and Rotary Wing Aircraft
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