Computer Networks: A Systems Approach
In this new edition of their classic and bestselling textbook, authors Larry Peterson and Bruce Davie continue to emphasize why networks work the way they do. Their "system approach" treats the network as a system composed of interrelated building blocks (as opposed to strict layers), giving students and professionals the best possible conceptual foundation on which to understand current networking technologies, as well as the new ones that will quickly take their place.
Incorporating instructor and user feedback, this edition has also been fully updated and includes all-new material on MPLS and switching, wireless and mobile technology, peer-to-peer networks, Ipv6, overlay and content distribution networks, and more. As in the past, all instruction is rigorously framed by problem statements and supported by specific protocol references, C-code examples, and thought-provoking end-of-chapter exercises.
Computer Networks: A Systems Approach remains an essential resource for a successful classroom experience and a rewarding career in networking.
What people are saying - Write a review
LibraryThing ReviewUser Review - tomhudson - LibraryThing
A workable graduate textbook for standard networking concepts. Goes into more detail and more depth than Kurose, without being preoccupied with trivia, but I miss the omnipresent mathematics in that book. Read full review
User Review - Flag as inappropriate
Chapter 2 Direct Link Networks
Chapter 3 Packet Switching
Chapter 4 Internetworking
Chapter 5 EndtoEnd Protocols
Chapter 6 Congestion Control and Resource Allocation
Chapter 7 EndtoEnd Data
Chapter 8 Network Security
Other editions - View all
adaptor algorithm allocation application architecture arrives assume bandwidth bits bridge buffer bytes called cells chapter checksum client compression computer networks configuration congestion control congestion window datagram defined delay described destination discussion encoding encryption error Ethernet example FDDI field flow format forwarding table fragment frame function header host identifier IETF implement interface Internet internetwork IP address IPv4 IPv6 latency layer macroblock MBone Mbps mechanism MPEG multicast network number node output overlay overlay network packet path port problem public key queue queuing receiver request message retransmit router routing protocols routing table Section segment sender sent sequence number signal sliding window specific stream subnet Suppose switch TCP connection TCP Vegas throughput timeout token ring traffic transmission transmit transport protocol tunnel virtual circuit
Page 2 - I must create a system or be enslav'd by another man's. I will not reason and compare: my business is to create.