Virtual Reality in Medicine

Front Cover
Springer Science & Business Media, Apr 23, 2012 - Computers - 294 pages

Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques.

Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.

 

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olfactory: use of odours to enhance the experience and effectiveness of VR, p. 158

Contents

Introduction to Virtual Reality in Medicine
1
Input Periphery
13
Visual Aspects
31
Haptic Aspects
79
Auditory Aspects
131
Olfactory and Gustatory Aspects
149
Virtual Reality for Rehabilitation
161
VR for Medical Training
181
VR for Planning and Intraoperative Support
211
Medical Model Generation
225
Soft Tissue Deformation
265
Index
289
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