From Barbie to Mortal Kombat: Gender and Computer Games

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Justine Cassell, Henry Jenkins
MIT Press, 2000 - Business & Economics - 360 pages
6 Reviews

Girls and computer games--and the movement to overcome the stereotyping that dominates the toy aisles.

Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games).

The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.

Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam


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Baribe l am you biggest fan i need a book can you help me with one of you book i need a book
plese can youone O:-)

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Clarté d'hivers
Noël s'est nourri de miel
De brioche et de lumière
Il a trempé chaque grelot d'herbe claire
Mille mille cloche negent
Aux quatre coin de l'hivers
Et toute la maison rêve
Dès qu'on ouvre la fenêtre
Cathrine de lasa


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Computer Games for Girls What Makes Them Play?
Girl Games and Technological Desire
Video Game Designs by Girls and Boys Variability and Consistency of Gender Differences
An Interview with Brenda Laurel Purple Moon
An Interview with Nancie
An Interview with Heather Kelley Girl Games
Interviews with Theresa Duncan and Monica Gesue Chop Suey
An Interview with Lee McEnany Caraher Sega
An Interview with Marsha Kinder intertexts Multimedia
Retooling Play Dystopia Dysphoria and Difference Suzanne de Castell and Mary Bryson
Complete Freedom of Movement Video Games as Gendered Play Spaces
Storytelling as a Nexus of Change In the Relationship between Gender and Technology A Feminist Approach to Software Design
Voices from the Combat Zone Game Grrlz Talk Back Compiled by Henry Jenkins

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James Newman
No preview available - 2004
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About the author (2000)

Henry Jenkins is Provost's Professor of Communication, Journalism and Cinematic Arts at the Annenberg School for Communication, University of Southern California. He is the coeditor of From Barbie(R) to Mortal Kombat: Gender and Computer Games (MIT Press, 1998).

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