RollerCoaster Tycoon 2Get Ready for the Ride of Your Life! - Strategies for beating every scenario in the game - Tactics for maximizing your theme park's efficiency - Comprehensive statistics on every coaster to help you pick the right ride every time - Detailed information on the new scenario editor and its functions - Theme-based design suggestions, tips, and tricks |
Contents
Introduction | |
Understanding Your Guests | |
Ride Construction Considerations | |
Copyright | |
6 other sections not shown
Common terms and phrases
11 blocks Approximate 12 Highest 15 mph Ride 2.00 sec Drops 45 mph Average 62 ft Inversions 62 ft Space 9 Highest approx Approximate Base Cost Banked curves banked helix Base Merchandise Price benches blocks Approximate Cost build button Charge for Admission Charge for Rides COASTER Approximate Base Cost per Hour Customizable drink stalls Excitement Rating exit food court ft Max ft Space Required g Drops g Max g Total Air gentle and thrill handymen Highest Drop Height increase Intensity Rating land Lateral G's least 600 Charge Max Speed mph Average Speed mph Ride Length NAME COST Nausea Rating Negative Vertical G's Number of Guests on-ride photo section options park rating park value park's gates Positive Vertical G's Profit queues ride's RollerCoaster Tycoon Running Cost sec Drops SIX FLAGS Special Elements STALL Merchandise station theme objects thrill rides track designs transport ride trees tunnel Yes Charge