Backgammon Games and Strategies
Backgammon is experiencing a revival, rapidly becoming one of the most popular table games in the world internet included. Backgammon is not just a game; it is an obsession. In some countries of Southern Europe and the Middle East, it is a way of life. A typical game of backgammon lasts 6-8minutes if it is "Hit" or Gioul, and double that if it is Plakoto or Moultezim. These are the fastest, most absorbing minutes in a player's lifetime. The game moves in lightening speed and requires total concentration. The mixture of chance and skill are perfectly balanced in "Hit" the other games leaning heavier on skill. There is hardly a moment of boredom when you play backgammon. Even when the game seems hopelessly lost, there is still a finite probability of a turnaround. The suspense is always there, the tension is never ending. What more would you want for an evening of . . . relaxation? This book is written to fill a void the almost total absence of information on backgammon games, other than basic "Hit" usually called backgammon in the West. The authors find it incredible that Gioul, Plakoto and Moultezim still remain a well-kept secret among backgammon connoisseurs. Gioul is the most fun-filled game played on the board every dice throw a surprise. Plakoto is without doubt the king of Backgammon games. Moultezim is a serious game for the purist, the consummate space strategist. Players who are unaware of these games are not really fulfilled. This book, illustrated with more than 300 diagrams, illustrations and exercises, aims to change all that, and turn all casual players into full-fledged backgammon experts.
12 pages matching small coup in this book
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THE GAME OF HIT PORTES
THE GAME OF PLAKOTO
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12 BLACK INNER 12 WHITE INNER 12 WHITE OUTER Advanced Strategies backgame backgammon games bad throw bar point BLACK INNER TABLE BLACK OUTER TABLE blot inside capture chance complete game Confrontation Game counterattack create a prime cut the game defensive strategy dice throws double final table forced half grand coup INNER TABLE 12 INNER TABLE BLACK INNER TABLE WHITE inside his home key point leave a blot lose the game Move 17 mutual closing nent's offensive oppo opponent opponent's inner table OUTER TABLE 12 OUTER TABLE BLACK OUTER TABLE FIGURE OUTER TABLE Illustration OUTER TABLE Move piece from W1 pieces inside play this throw player points inside posi position possible recommended play rider shown in Figure shutout small coup TABLE BLACK INNER TABLE BLACK OUTER TABLE WHITE OUTER throw for Black throw for White tion WHITE INNER TABLE WHITE OUTER TABLE White throws White's blot White's turn win the game