Game Architecture and Design

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Coriolis, 2000 - Computers - 742 pages
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Coriolis Technology Press is dedicated to producing high-quality technical books for intermediate to advanced software developers, networking professionals, systems administrators, and operating system power-users. Written by technology pros for technology pros, these problem-solvers provide guidance on major projects and everyday tasks.

Teaches design principles, architecture, and project management and provides real-life case studies of what works and what doesn't. Covers object-oriented design, core design, gameplay, and game balance. Written for PC, Mac, and Unix platforms.

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Contents

First Concept
3
Core Design
19
Cameplay
37
Detailed Design
59
Game Balance
73
Look And Feel
101
Wrapping Up
121
The Future Of Game Design
141
Troubleshooting
285
The Future Of The Industry
323
Current Development Methods
345
7 Initial Design
369
Use Of Technology
413
Building Blocks
451
Initial Architecture Design
495
Development
521

Current Methods Of Team Management
163
Roles And Divisions
179
The Software Factory
195
Milestones And Deadlines
221
Procedures And Process
249
The RunUpTo Release
563
Postmortem
589
The Future Of Game Development
609
Appendix B Bibliography And References
723
Copyright

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About the author (2000)

Rollings holds a B.S. in Physics from Imperial College, London, and Bristol University and has worked as a technical consultant spanning the games industry and the financial industry since 1995.

Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed real-time strategy PC game Warrior Kings. He has worked in both the videogame and TV industry.

Leo Hartas is a well-known and highly regarded illustrator skilled in both traditional and computer-generated styles and techniques. As well as authoring numerous bestselling children's books, he creates digital imagery for computer games, video animation, and TV programs.

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