Monster Manual Two: Dungeons and Dragons AccessoryEven Greater Threats Await! As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, "Monster Manual II" provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. To use this supplement, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master""'s Guide." A player needs only the "Player's Handbook." |
Common terms and phrases
armor attack of opportunity baatezu base creature Blindsight bludgeoning damage body breath weapon category smaller Challenge Rating chaotic evil claws Climate/Terrain COMBAT crea creature's critical hits darkvision Darkvision 60 ft deals normal damage desmodu dragon DUNGEON MASTER'S Guide Face/Reach Feats feet fire flat-footed foes Fortitude save DC free action giant golem half damage half-golem HD Huge HD Large HD Medium-size Hide Hit Dice hit points humanoid immune Improved Grab Ex ixitxachitl land and underground linnorm Listen low-light vision magic melee and bite melee Damage monster Monstrous Humanoid Move Silently myconid natural neogi neutral Advancement outsider traits Plane points of damage poison psionic psurlon racial bonus Reflex save DC saving throw scent Skills Slam spawn of Kyuss Special Attacks Special Qualities Speed spell level spell-like abilities Spot successful grapple check swallowed creature swim tanar'ri tentacles thri-kreen Treasure ture undead usually wyrm yugoloths