Procedural Generation in Game Design

Front Cover
Tanya X. Short, Tarn Adams
Taylor & Francis, CRC Press, 2017 - Computers - 336 pages
Key Characteristics -- METHOD 3: CONTINUOUSLY ESCALATING TOTAL -- Continuously Escalating Total Pseudocode -- Commentary -- Key Characteristics -- METHOD 4: HITPOINT PROGRESSION -- Hitpoint Progression Pseudocode -- Commentary -- Key Characteristics -- CONCLUSION -- 15: Generative Artwork -- TECHNIQUES -- PERCEPTION OF INTENT -- 16: Generative Art Toys -- BUILDING ART TOYS, FOR EXPERTS AND NOVICES -- EXPERIENCE OF ART TOYS -- TRADING CONTROL FOR POWER -- DESIGN AND CONSTRUCTION OF ART TOYS -- Inputs -- Data and Transformations -- Points and Rotations -- Connectivity and Meshes -- Gestural Curves -- Forces and Acceleration -- Rendering -- OUTSIDE THE GENERATOR: JUDGMENT, SHARING, AND CURATION -- CONCLUSIONS: CREATIVITY FOR ANYONE -- 17: Audio and Composition -- PROCEDURAL AUDIO IN SKIPPING STONES -- Sampling -- Pitch -- Implementation -- PROCEDURAL COMPOSITION IN SKIPPING STONES -- Beat -- Scale -- Steps -- Chords -- Motif and Repetition -- CONCLUSION -- 3: Procedural Narrative -- 18: Story and Plot Generation -- GRAMMARS AND STORY GRAMMARS -- GAME WORLD -- STORY MODEL -- RULE DESIGN -- SECONDARY REWRITE RULES -- GAME WORLD SIMULATION -- METRIC-GUIDED GENERATION -- CONCLUSIONS -- 19: Emergent Narratives and Story Volumes -- MOTIVATION -- THE VOICE IN THE MACHINE -- FIASCO: A CASE STUDY -- UNPACKING YOUR THEMES -- GRIST FOR THE NARRATIVE MILL -- 20: Poetry Generation -- 21: Characters and Personalities -- INTRODUCTION -- SOURCE MATERIAL -- REALIZATION -- Selecting Dialogue -- Layering Dialogue Features -- Character and World Interaction -- CREATION -- Orthogonal -- Mechanically Significant -- Easy to Communicate -- Meaningful in Combination -- RECURRING STRATEGIES -- Combining Output from Several Layers of Simulation or Gameplay -- Bringing Character into Every Interaction -- Juxtaposing Events and Interpretation -- Callbacks to Earlier Events

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About the author (2017)

Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and designed computer games as a hobby until he quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

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