Human Problem SolvingThe aim of this book is to advance our understanding of how humans think. It seeks to do so by putting forth a theory of human problem solving, along with a body of empirical evidence that permits assessment of the theory. |
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Page 214
... carry - out value < 10 and ( get ( carry - out ) ) ( carry - out 0 ) . unknown 0 : < letter > ( letter free ) ; undefine - all . value = quantity → convert value to parity . operand > value and operation subtract → set carry - out carry ...
... carry - out value < 10 and ( get ( carry - out ) ) ( carry - out 0 ) . unknown 0 : < letter > ( letter free ) ; undefine - all . value = quantity → convert value to parity . operand > value and operation subtract → set carry - out carry ...
Page 362
... carry over . △ B646 2872 All right , and that'll give you another carry over . △ E25 5 2 6 48 5 1974 85 72 397 0 B647 2877 All right . Let's add this dumb number up . B648 2880 5 and 5 are 10 , △ carry the 1 . B649 2882 8 and 8 are ...
... carry over . △ B646 2872 All right , and that'll give you another carry over . △ E25 5 2 6 48 5 1974 85 72 397 0 B647 2877 All right . Let's add this dumb number up . B648 2880 5 and 5 are 10 , △ carry the 1 . B649 2882 8 and 8 are ...
Page 373
... carry over , △ B184 1172 ( coughs ) I mean , the carry over from one sum to the next 1 , Δ B185 1185 B186 1192 E24 one er ... could be or working from carry overs from previous sums could ... could build it up more △ er ... so that er ...
... carry over , △ B184 1172 ( coughs ) I mean , the carry over from one sum to the next 1 , Δ B185 1185 B186 1192 E24 one er ... could be or working from carry overs from previous sums could ... could build it up more △ er ... so that er ...
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Common terms and phrases
actually additional already analysis apply assignment attempt basic behavior carry Chapter chess column complete connective considered construct course cryptarithmetic defined described detail determine digit eliminate episode equal evaluation example exploration expression fact fail Figure function give given goal going hence horseshoe human initial knowledge letter logic looking means memory method move node object obtained occur operators particular path performance play player position possible problem solving problem space production proof protocol relation representation represented result rule selection sequence shows side simply single situation solution solver specific step structure symbol task environment theorems theory thing tree trying variable View wedge writes