## Human problem solving |

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### Contents

SOLVING | 87 |

S3 on DONALD + GERALD ROBERT | 163 |

A Broader View | 259 |

Copyright | |

6 other sections not shown

### Common terms and phrases

analysis apply R7 arithmetic assignment base-move basic behavior Bishop British Museum Algorithm Broader View carry Chapter chess programs column considered CRYPT cryptarithmetic defined depth-first search described digit eliminate equivalence class evaluation evoked example exploration expression Figure function game tree give given goal going grandmasters hence heuristics horseshoe inference information processing initial input Knight knowledge letter logic Logic Theorist looking means-ends analysis memory method move Necker cube node obtained occur operators P V Q path pawn player position possible production system proof protocol representation rule selection sequence situation solution solver specific stop and report strategy subproblems symbol structures Task Analysis task environment theorems theory tic-tac-toe tilde tion Transform tree variable wedge writes Yeah