A Shortcut Through AdventurelandDatamost, 1984 - 168 pages Presents Solutions to Many of Today's Hi-Res Puzzle Adventure Games. Includes Map Notes, as Well as Explanations of the Goal, Hints & Step-by-Step Procedures to Solve Each Puzzle. Use the Book to Discover the Answer to an Elusive Spot, or to Spell Out the Way to Win Completely |
Contents
Introduction to the Book | 9 |
Penguin Software | 25 |
Sirius Software | 123 |
Copyright | |
1 other sections not shown
Other editions - View all
A Shortcut Through Adventureland Jack Cassidy,Pete Katz,Richard O. Lynn,Sergio Waisman Snippet view - 1984 |
Common terms and phrases
adventure game Africa Africa/50 BC answer arrow Asia Aughra Australia BLADE OF BLACKPOOLE boat bottle catapult cave climb corkscrew cross crystal bat Dark Crystal direction door and go drop dynamite enter equipment Escape from Rungistan Europe Europe/50 BC exit Garthim gems give go back go east go north go south go west Golden Fleece graphics guard hi-res Hints hole inside Jack Cassidy jeep kill Kira landstriders lantern lifejacket lit torch Look machine magic word Map location Map Notes matches maze Mission Asteroid move North America open the door oxygen mask passage Persian rug play problem Procedures push the button quest raft Ramadu's riddle ride ring rock rope save the game scroll Serpent's Star shard shovel Sierra On-Line skeleton key snake stick suit of armor sword teleport things throw tree tsampa Ulysses useless wearing werewolf Wizard