Software Engineering with Student Project Guidance |
Contents
What Is Software Engineering? | 1 |
2 | 44 |
Designing the User | 94 |
Copyright | |
10 other sections not shown
Common terms and phrases
abstract data types activity specifications algorithm amount analysis approach array black-box testing Chapter checking command complete components concordance concordance system cost created data abstraction data dictionary data structures data types data-flow diagram dear Henry decision decision table defined described detailed design display efferent entered environment error messages evaluation example execution factors fixed-cost format functions goal guidelines handle hardware implementation important information hiding input integration testing involved loop maintenance manual menu method Modula-2 module header Nassi-Shneiderman charts needed object-oriented objects operations options output parameters Pascal performed preliminary design price category problem procedure programming language prototyping pseudocode requirements screen shown in Figure software development software development cycle software engineering software maintenance software system sort source code sponsor structure chart task techniques tion unit testing UNIX user interface variable white-box testing word