Aesthetics and Design for Game-based Learning
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
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Aesthetics and Game Genres
Aesthetics and Player Perspective
Aesthetics and Narrative Design
Aesthetics and Character Design
Aesthetics and Environment Design
Aesthetics and Game Mechanics
Aesthetics Inquiry and Research