Visual simulation and image realism II: August 27-28, 1981, San Diego, California, Volume 11
SPIE--the International Society for Optical Engineering, 1982 - Computers - 94 pages
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aircraft albedo algorithm amplitude analog azimuth boom operator calligraphic camera complex components contrast reversal convergence cos6 cues data base deflection amplifiers devices digital terrain image disparity frequency display processor display systems distance double buffer dynamic raster shaping Engineering field of view Frame full color geometric processor GVS-l horizontal human evaluation illumination image processing image realism input Landsat light luminance frequencies Mach Bands Mach Bands effect memory planes modulation transfer function object optical output image paintings performance Perspective projection picture coordinates pilot pixel predistortion prisms problem projection pseudocolor purpose computer raster scan real-time resolution rotation scene screen shadow mask shown in Figure sin6 sine wave sinusoidal spatial frequency stereo stereopsis surface information Target TV techniques terrain data texture three-dimensional threshold tilted trinoscope True View System TV projector vector vernier video processor viewer Visual Simulation visual system window