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12 trumps 13 cards adver adversaries holding adversaries may call bability best card calculation chance to win combinations of 12 count dealer elder hand enfilade favor finesse four honors four small trumps game won getting 7 tricks getting the game hand adversary leads hold ace hold king honor be turned last player lead a small lead king lead knave lead queen lead trumps lead your best long game love of second merator multiplied nine number of changes number of tricks number of trumps odd trick particular card partner holds partner's lead play a small play ace proba quart major queen or knave reckoning honors return of trumps right hand adversary right you hold rubber saries Short Whist skill strong in trumps strong suit Terce three honors three small cards three small trumps tricks precisely trumps play weak in trumps win the trick winning the game won 5 love won 8 love
Page 6 - Gregonneur, the painter, for three packs of cards, gilded with gold, and painted with diverse colors and devices, to be carried to the king for his amusement.
Page 27 - Return your partner's lead, not the adversaries', and if you have only three originally, play the best ; but you need not return it immediately when you win with the king, queen, or knave, and have only small ones, or when you hold a good sequence, have a strong suit, or have five trumps.
Page 26 - Having Ace, King, and two or three small cards, lead Ace and King, if weak in trumps, but a small one if strong in them. 8. If you have the last trump, with some winning cards, and one losing card only, lead the losing card. 9. Eeturn your partner's lead, not the adversaries...
Page 20 - Each person has a right to shuffle the cards before the deal : but it is usual for the elder hand only, and the dealer after. The pack is then cut by the...
Page 28 - By this means you record, not only that there may have been a revoke, but also, which of them made it, and in what suit. LAWS OF THE GAME OF WHIST. Of Dealing. 1. If a card is turned up in dealing, the adverse party may call a new deal, unless they have looked at or touched the cards, so as to occasion it — but if any card is faced except the last, there must he a new deal.
Page 37 - Cards, and no other good suit, play a small card, if strong in trumps, and the ace if weak ; for strength in trumps may enable you to make one or two of the small cards, although your partner cannot support the lead. 14. Having king, knave, and ten, lead the ten ; for, if your partner hold the ace, you have a good chance to make three tricks, whether he pass the ten or not.
Page 31 - ... the revoking party, or take down three from their score ; and if up, notwithstanding the penalty, they must remain at nine : the revoke takes place of any other score of the game.
Page 42 - Having ace, king, knave, and three small trumps, play ace and king; for the probability of the queen's falling is in your favour. 4. Having ace, king, knave, and one or two small trumps, play the king ; and wait the return from your partner to put on the knave...