3D Game Textures: Create Professional Game Art Using Photoshop

Front Cover
CRC Press, Aug 1, 2014 - Computers - 432 pages

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.

The companion website includes: demo versions of relevant software; resource images; all images from the book.

 

Contents

Introduction to Shaders and Materials
1-127
Prepping for Texture Creation
1-184
The SciFi Setting
1-269
The Urban Setting
5-22
The Fantasy Setting
5-121
The Outdoor Setting
7-75
Game Effects
8-62
Normal Maps and Multipass Shaders
9-28
Appendix A Photoshop Exercises
10-32

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About the author (2014)

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

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