Graphics Gems II
Morgan Kaufmann, 1991 - Computers - 672 pages
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.
This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.
Graphics artists and computer programmers will find the book invaluable.
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14 Cosby Drive 1991 by Academic 2550 Garcia Avenue 2D GEONAETRY 3.3 to upper-right Amoco Production Company Andrew Glassner arccos(y arcsin(y array assigns 3.3 begin copy Bernstein polynomial Calgary California Canada circle coherence colors Computer Graphics Computer Science coordinate Daniel Thalmann Department of Computer Douglas Voorhies efficiently endloop Eric Haines form reserved gamut Gem number Gems identified geometry GEONAETRY AND ALGORITHNAS Graphics Gems graphics programmer Greg Ward Hilbert curve Houstom integer intersect Ithaca Jon Rokne Ken Musgrave Langgassstrasse 51 line segments loop lower-case Mathematik der Uni Meta Mind Mountain View Mukesh Prasad newBox NIL then begin North Dakota Ontario Paeth Peano curve pixels pointer Prime/Computer Vision Program of Computer Pseudo-Code record ſarray Rice University rights of reproduction Ronald N Run-Length Encoded shape algebra shapes overlap Silicon Graphics space-filling curves span special case code Spencer W Switzerland Teacas Thalmann 232 upper-case bold vector versitšt Bern volume Xerox PARC