Reality is Broken: Why Games Make Us Better and how They Can Change the World

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Jonathan Cape, 2011 - Computer games - 388 pages
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More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

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LibraryThing Review

User Review  - JorgeCarvajal - LibraryThing

Jane gives us a glimpse into the future of evolution and the human species. Gives us understanding of the present state of games, their current impact and potential. Finally, Jane gives us hope, for most of us are indeed equipped with the weapons to survive the future. Read full review

LibraryThing Review

User Review  - jen.e.moore - LibraryThing

I'm not 100% convinced (and I think she's a little too attached to the idea of games being the thing that will save the world, to the point of ignoring anything else), but it was an interesting and enlightening book. And it has reawakened my desire to play ARGs. Read full review

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About the author (2011)

Jane McGonigal was born in 1977. She is a graduate of Fordham University and the University of California, Berkeley. She is currently the Director of Game Research and Development at the Institute for the Future. She is the author of Reality Is Broken and SuperBetter.

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