Designing Interaction: Psychology at the Human-Computer Interface
John Millar Carroll, J. Long
CUP Archive, Jun 28, 1991 - Computers - 333 pages
Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.
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abstract action theory application representations approach architecture artifact design aspects B0dker Barnard basic behavior Boxer Cambridge Carroll claims cognitive architectures cognitive psychology cognitive science complex Computing Systems concept context cycle design process design rationale device space direct manipulation interfaces discussion diSessa Displaywriter domain empirical engineering environment error blocking evaluation example experience expert system Factors in Computing focus framework function goal Greif HCI research Human Factors human-computer interaction important inner theory interface design issues J. M. Carroll knowledge Landauer language Lawrence Erlbaum Associates learning MacDraw mapping mental models menu methods Newell Norman objects operations paradigm particular Payne performance perspective practice principles problem programming psychology relevant requirements role scenarios science base scientific situation specific structural models SuperBook task analysis task-artifact techniques theoretical tion Training Wheels interface Ulich understanding usability usability engineering user interface Whiteside