The Haskell School of Expression: Learning Functional Programming through Multimedia

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Cambridge University Press, Feb 28, 2000 - Computers
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Functional programming is a style of programming that emphasizes the use of functions (in contrast to object-oriented programming, which emphasizes the use of objects). It has become popular in recent years because of its simplicity, conciseness, and clarity. This book teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.

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Part I
Simple Graphics
Drawing Shapes
Polymorphic and HigherOrder Functions
Perimeters of Shapes
A Module of Regions
More About HigherOrder Functions
Programming With Streams
A Module of Reactive Animations
Communicating With the Outside World
Rendering Reactive Animations
An Imperative Robot Language
Functional Music Composition
Interpreting Functional Music
From Performance to MIDI

Drawing Regions
Proof by Induction
Qualified Types
A Module of Simple Animations
A Tour of the PreludeList Module
A Tour of Haskells Standard Type Classes
A Builtin Types Are Not Special

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