Advanced 3ds Max 5 Modeling & Animating
A unique collection of advanced 3ds Max 5 modeling projects 3ds max 5 is the revolutionary new application that provides computer graphics professionals with advanced tools for character animation, next generation game development, and visual effects production. In this comprehensive reference, users are taken from modeling a still-life scene to animating photo-realistic and fantasy characters in a variety of organic and mechanical backgrounds. Users are shown not only how to perform an action, but which actions should be used in a variety of situations. Important tasks such as creating seamless texture and modeling a person's head are demonstrated, and special attention is given to the software's functionality. Also included are techniques to develop the efficiency and productivity of routine work.
73 pages matching Display in this book
Results 1-3 of 73
What people are saying - Write a review
We haven't found any reviews in the usual places.
Other editions - View all
3ds max adjust Align Alpha animation Apply assign astronaut axis Basic Parameters Bitmap bones camera CD-ROM channel command Context menu Control panel Convert coordinate system create curves default dialog Display edges Edit Mesh Editable Poly elements Exposure Control Extrude flag folder frame geometry gizmo Global global illumination Gmax Grid Hide landing props Lens Effects lesson light sources Link lmage load lunar module lunar rover Main menu Mapping Coords material editor MAXScript method mode Moon Motion Blur move Note option package particles pixels plug-in polygons Position preview window Radiosity Ray Traced Raytrace Rename rendering result rollout Rotation rover Scale scene script Shader Shadows shown in Fig smoothing Snap sources of light spaceship spacesuit specify Specular Level Spline sub-material sub-objects surface Switch texture coordinates texture map Toggle toolbar Unhide Vertex vertices Video Post viewport Z-Buffer