The Art of Game Design: A Book of Lenses, Second EditionGood game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee |
Other editions - View all
Common terms and phrases
actions aesthetics answer audience avatar balance become better board game brainstorming can’t challenge chance Chapter characters choices client completely create detail doesn’t elements example expected value experience fantasy feel FIGURE first-person shooter game balancing game design game mechanics game world gameplay give the player goal going griefers happen hard human idea imagination important interactive interest curve interface isn’t kind lens listening look loop magic meaningful means mind multiplayer non-six Pac-Man paper prototypes pirate pitch platform game play games playtesting pleasure possible powerful problem prototype puzzle questions Reading to Consider reward risk rules simple skill solve someone sometimes Sopwith Camel Space Invaders story storytelling subconscious sure Swiffer talk theme things Toontown Toontown Online trying understand videogames virtual