The Wounded Land"Wounded Land is . . . a deeper, richer world than that presented in the previous volumes. . . . [Stephen R.] Donaldson is extending himself, creating a fuller, more mature world of imagination."--Seattle Post-Intelligencer Four thousand years have passed since Covenant first freed the Land from the devastating grip of Lord Foul and his minions. The monstrous force of Evil has regained its power, once again warping the very fabric and balance of the Land. Armed with his stunning white gold, wild magic, Covenant must battle not only terrifying external forces but his own capacity for despair and devastation. His quest to save the Land from ultimate ruin is exciting and heroic as ever. |
Common terms and phrases
Abruptly aliantha Andelain answer arms asked became began Berenford blood breath Brinn Cail Ceer chest Clave clenched companions Coursers Cove Covenant's creatures dark dead Demondim-spawn door Earthpower eh-Brand eyes face fear feet felt fire flames Foamfollower Foul's gaze Giants Gibbon going grass Graveler gripped Halfhand Hamako hands Haruchai head heart Hergrom Honninscrave hurt Joan kill knew krill Land leper leprosy Linden Avery looked Lord Foul lurker Marid Memla metheglin Mhoram Mithil Stonedown moved muttered na-Mhoram nant Nassic night nodded orcrest pain Pitchwife rain Raver replied Revelstone Rider ring rukh Santonin Sarangrave Seadreamer seemed shoulders shouted skest spoke Staff of Law stared Stell stone Stonedownors Stonemight stood stopped Sunbane Sunder and Hollian Sunstone sur-jheherrin tell things Thomas Covenant throat tone took touched trees turned Ur-Lord ur-viles Vain's vertigo voice wanted watched Waynhim Westron white gold white gold wielder wild magic Woodhelven words