Handbook of Research on Social Software and Developing Community Ontologies

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Hatzipanagos, Stylianos
Idea Group Inc (IGI), Feb 28, 2009 - Computers - 632 pages
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The rise of social software and the proliferation of social networking tools represents a relatively recent cultural phenomenon. The attitudes and behaviors of virtual communities and social groups goes beyond the distributed technological platforms being deployed and requires new conceptualizations and understandings of communities and their corresponding ontologies.

The Handbook of Research on Social Software and Developing Community Ontologies examines the impact of new technologies and explores how social software and developing community ontologies are challenging the way we operate in a connected, distributed, and increasingly performative space. Through authoritative contributions by a vast group of international experts in this subject area, this book provides important new insights into where new social technologies and emergent behaviors are leading us.


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About the Editors
How the Crowd Can Teach
Early Responses and Implications for Practice
CyberIdentities and Social Life in Cyberspace
Weblogs in Higher Education
Blogs as a Social Networking Tool to Build Community
A Model for Knowledge and Innovation in Online Education
Using Social Software for Teaching and Learning in Higher Education
The Potential of Enterprise Social Software in Integrating Exploitative and Explorative Knowledge Strategies
Personal Knowledge Management Skills for LifelongLearners 20
Reconceptualising Information Literacy for the Web 20 Environment?
Pedagogical Responses to Social Software in Universities
Knowledge Media Tools to Foster Social Learning

Technical and Design Considerations for a Mobile Information System
Social Cognitive Ontology and User Driven Healthcare
Social Identities Group Formation and the Analysis of Online Communities
The Emergence of Agency in Online Social Networks
An Operative Proposal
The Roles of Social Networks and Communities in Open Education Programs
In Search for a Framework of Design
Exploring the Role of Social Software in Higher Education
Essential Tools for Entry Level Workers
Social Structures of Online Religious Communities
Living Working Teaching and Learning by Social Software
Supporting Student Blogging in Higher Education
A Critical Cultural Reading of YouTube
The Personal Research Portal
Ambient Pedagogies Meaningful Learning and Social Software
Interactivity Redefined for the Social Web
Transliteracy as a Unifying Perspective
Bridging the Gap Between Web 20 and Higher Education
Learning through Wikis in Higher Education
Presence in Social Networks
Compilation of References
About the Contributors

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About the author (2009)

Stylianos Hatzipanagos is an academic working at King’s College London. He contributes to the development and delivery of KLI’s (King’s Learning Institute) graduate and undergraduate programmes. As leader of the e-learning function in the Institute he contributes to the design and development of learning, teaching and research activities that focus on e-learning and the pedagogy of information and communication technologies. He has a first degree in physics and MScs in physics education and in information technology (artificial intelligence); his doctoral research was on the design and evaluation of interactive learning environments. His research portfolio includes: innovation in learning and teaching, formative assessment in higher education, e-assessment, usability and evaluation of e-learning environments and microworlds, computer mediated communication and computer supported collaborative work, social software and social networking in an educational context.

Steven Warburton is an eLearning manager at King’s College London and a Fellow of the Centre for Distance Education at the University of London where he chairs the research strategy group. He moved from his initial research background in the area of neuroscience to one that now encompasses a range of research projects in technology enhanced learning. His fields of expertise include: the impact of digital identities on lifelong learning; the use of social software in distance education; pattern languages for Web 2.0; design for learning with multi-user virtual environments; feedback loops in formative e- Assessment; and support for communities of practice in user innovation and emerging technologies. His interests are varied but focus largely on the meaning of identity in online learning, the potential impact of virtual worlds on education, social presence and social networks, and the changing nature of change. [Editor]

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